Opponent Behaviour Recognition for Real-Time Strategy Games
نویسندگان
چکیده
In Real-Time Strategy (RTS) video games, players (controlled by humans or computers) build structures and recruit armies, fight for space and resources in order to control strategic points, destroy the opposing force and ultimately win the game. Players need to predict where and how the opponents will strike in order to best defend themselves. Conversely, assessing how the opponents will defend themselves is crucial to mounting a successful attack while exploiting the vulnerabilities in the opponent’s defence strategy. In this context, to be truly adaptable, computer-controlled players need to recognize their opponents’ behaviour, their goals, and their plans to achieve those goals. In this paper we analyze the algorithmic challenges behind behaviour recognition in RTS games and discuss a generic RTS behaviour recognition system that we are developing to address those challenges. The application domain is that of RTS games, but many of the key points we discuss also apply to other video game genres such as multiplayer first person shooter (FPS) games.
منابع مشابه
Robust Opponent Modeling in Real-Time Strategy Games using Bayesian Networks
Opponent modeling is a key challenge in Real-Time Strategy (RTS) games as the environment is adversarial in these games, and the player cannot predict the future actions of her opponent. Additionally, the environment is partially observable due to the fog of war. In this paper, we propose an opponent model which is robust to the observation noise existing due to the fog of war. In order to cope...
متن کاملOpponent Modeling in Real-Time Strategy Games
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the strategy of the opponent player. This is known as opponent modeling. In this paper, we propose an approach of opponent modeling based on hierarchically structured models. The top-level of the hierarchy can classify th...
متن کاملA Rough – Neuro Model for Classifying Opponent Behavior in Real Time Strategy Games
Real Time strategy games offer an environment where game AI is known to conduct actuality. One feature of realistic behavior in game AI is the ability to recognize the strategy of the opponent player. This is known as opponent modeling. In this paper, a classification Rough-Neuro hybrid model of the RTS opponent player behavior process is proposed. As a mean to achieve better game performance, ...
متن کاملAnalysis of Multi-Robot Play Effectiveness and of Distributed Incidental Play Recognition
Distributed play-based approaches have been proposed as an effective means of switching strategies during the course of timed, zero-sum games, such as robot soccer. In this paper, we empirically show that different plays have a significant effect on opponent performance in real robot soccer games. We also consider the problem of distributed play recognition: classifying the strategy being playe...
متن کاملBehaviour oriented design for real-time-strategy games
Design is an essential part of all games and narratives, yet designing and implementing believable game strategies can be time consuming and error-prone. This motivates the development and application of systems AI methodologies. Here we demonstrate for the first time the iterative development of agent behaviour for a real-time strategy game (here StarCraft) utilising Behaviour Oriented Design ...
متن کامل